EMOTION-AWARE REINFORCEMENT LEARNING FOR ADAPTIVE VIDEO GAMING THERAPY
Keywords:
Reinforcement Learning (RL),Video Gaming Therapy, Emotion Detection, Convolutional Neural Network (CNN), Python, Deep Q-Network (DQN).Abstract
Reinforcement Learning (RL) in Video Gaming Therapy, combined with emotion detection, dynamically adapts game environments to optimize therapeutic outcomes by personalizing experiences based on real-time emotional responses.A key challenge is integrating accurate emotion detection with reinforcement learning to personalize video game therapy effectively while ensuring real-time responsiveness and user engagement.This model presents a novel framework for an Inverted Residual Adaptive Convo-Depth NeuroNet that integrates Emotion Detection and Reinforcement Learning (RL) to create a therapy system for an adaptive video gaming therapy system. The Emotion Detection Module uses a pre-trained MobileNetV2 to analyzethe data and classify the emotional state, such as Happy, Fear, Angry, Disgust, Neutral, Sad, and Surprise. The Reinforcement Learning Module leverages Deep Q-Network (DQN)algorithms, where the state combines the player's emotional state and game performance. The RL model adjusts the game difficulty and provides personalized rewards. This methodpurposes to create a more immersive and effective video game therapy environment, where the game evolves in response to both emotional and performance rewards, ensuring a personalized and engaging experience.The Python-based simulation achieved performance metrics ranging from 83% to 85%, including F1-score, precision, recall, and accuracy, validating the effectiveness of the emotion-aware adaptive therapy system.

